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Old School 4th Edition
Dungeons & Dragons
Welcome to the campaign!
To join us, drop a line to keith@aerohobbiesgames.com. You'll need a 1st level 4th edition character from either Players Handbook (and a copy for me filled in below). A 28mm figure to represent your character will help.
Truly a Dark Age
In a forgotten corner of a fallen empire, the once proud city of Fallcrest awaits the mercy blow of fate. With the gaping holes in her walls nearing a century old, clearly it won't take another invading Orc army to finish her off. Monsters lurk her darker precincts. Her marketplace is as often as not the scene of mayhem and carnage. Every day someone goes missing.
Add to this the terrible weight of ignorance and poverty that crushes her citizens. Few are they who are learned or enlightened or wealthy. Poor in knowledge, the commoners wallow in superstition as well as filth. Poor in spirit, they are petty, avaricious and cruel. Poor in silver, some literally lack clothing and some are themselves property.
Those of the high town are hardly better off, except perhaps in silver.
A Clarion Call
A band of heroes has rallied to the banner of Pawn Faraday, an officer of the Fallcrest Watch. Already their efforts have been noticed...
Old School 4th Edition
The mechanics of the game are WotC's D&D 4th Ed. Combat is played out with miniatures on the table. 'Old School' means whatever that is shuffling towards you in the darkness may very well eat you to death. There are definitely things you should not fight, places you should not go, risks you should not take...yet.
'Old School' also means it's an RPG, it's only limited by our imagination. If your character has a goal, geas, wyrd, doom or fate, we can at least see him on his way. For instance, there are a great number of magic items spoken of in legend. Like the mighty blade of Trenigar the Ranger, hero of the Bloodspear War. His guerrilla tactics after the disaster at Gardmore slowed the orc army enough to allow hundreds to escape Fallcrest. As long ago as it was, there may be clues to the whereabouts of that sword: perhaps an arcane text or perhaps secret knowledge handed down or perhaps an elderly veteran of a long-lived race who may have witnessed the very event.
Campaign notes
Trade
Fallcrest sits at the cross of three trading routes: the King's Road, the Dwarven Road and the Nentir river. While more items are available here than anywhere else in the vale, the chance finding a particular item - and it's cost - depend on goods coming in via caravans and boats. Bandits, monsters and other hazards reduce the amount of trade in the town and axiomatically increases prices.
All mundane items in the PHB are still available and at listed cost. Finding a particular item might require a visit to several merchants, but generally it is no problem. Magic items are considerably harder to find.
Streetwise DC by item level:The supply of items may be increased through role-play. For instance, Pawn has brought in a dire wolf pelt for Teldorthan the armorer, enough for two suits of magical hide armor. Not only will Pawn get the armor he wanted, but also he has increased the supply in the market.
Characters
Pawn Faraday
| Name: | Pawn Faraday | Level: | 4 | Class: | Warlord | Experience: | 4124 |
| Race: | human | Size: | medium | Age: | 24 | Sex: | male |
| Height: | 5'11" | Weight: | 180 | Alignment: | lawfulgood | Deity: | Erathis |
| Company: | Heroes of Fallcrest | Paragon Path: | Epic Destiny: | PlayerName: | Jonathan Weisberg | ||
| RPGA No.: | Basic Melee Attack: | +9 vs. AC; 1d8+4 damage | Basic Ranged Attack: | +8 vs. AC; 1d6+4 damage | Languages: | Common, Goblin |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 1 6 9 3 10 1 7 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 6 11 1 3 -4 1 6 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 1 3 1 4 20 20 18 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 19 16 6 11 11 44 |
| Feats: | Action Surge, Improved Tactics, Tactical Assault, Toughness |
| At-will: | Commander's Strike, Opening Shove, Wolf-Pack Tactics |
| Encounter: | Warlord's Favor, Steel Monsoon |
| Daily: | Lead the Attack |
| Utility: | Repositioning Command |
| Magic Items: | Luckblade Longsword +1, Magic Javelin +1, Amulet of Health +1, 1 Potion of Healing |
| Other equipment: | Hide Armor, Light Shield, Standard Adventurer's Kit |
| Coins & other wealth: | 97 gp, 5 sp |
| Rituals & alchemy: | |
| Mannerisms and appearance: | Pawn lives for battle strategy. He spends his spare time reading texts describing ancient battles and fouls beasts, and during combat he exhorts his allies to perform obscure and complex battle strategies. Sometimes, his allies even listen, but even when they don't his knack for pinpointing his enemies' weaknesses comes in handy. |
| Background: | Pawn is one of the last members of a hereditary line of warrior/nobles in the service of the Goddess Erathis. His ancestors were mighty commanders in the fallen empire of Nerath, but Pawn grew up as the discontented son of the Lord Warden of a small town in the far wilds. Pawn has come to Fallcrest ostensibly to join the court of Lord Markelhay, but seeks to lead a company of adventurers to a heroic and noble future that he sees as his birthright. |
| Companions: | The Heroes of Fallcrest |
| Notes: |
Keldrig
| Name: | Keldrig | Level: | 3 | Class: | Rogue | Experience: | 2804 |
| Race: | human | Size: | medium | Age: | 28 | Sex: | male |
| Height: | 6"0' | Weight: | 180 lbs. | Alignment: | unaligned | Deity: | none (atheist) |
| Company: | Paragon Path: | Epic Destiny: | PlayerName: | Jeremy | |||
| RPGA No.: | Basic Melee Attack: | +7 v AC, Dagger | Basic Ranged Attack: | +7 v AC, Shuriken | Languages: | Common |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 9 2 8 3 2 1 2 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 2 2 2 3 2 7 2 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 9 8 9 6 16 16 13 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 20 14 6 12 17 33 |
| Feats: | Weapon (dagger, shortsword, hand crossbow, shuriken, sling) Armor (cloth) Armor (leather) Skill Focus (Thievery) Quick Draw Backstabber (d8s on Sneak Attacks) |
| At-will: | Riposte Strike [DEX v. AC, 1|W|+DEX; if target atks me, STR v. AC, 1|W|+STR] Piercing Strike [DEX v. REF, 1|W|+DEX] Sly Flourish [DEX v. AC, 1|W|+DEX+CHA] |
| Encounter: | Dazing Strike [DEX v. AC, 1|W|+DEX; target is Dazed (ENT)] Nasty Backswing [Free, on missed atk; DEX v. AC, 1|W|+DEX+STR, and gain combat advantage for this attack] |
| Daily: | Blinding Barrage [Cl Blast 3; DEX v AC, 2|W|+DEX; enemies blind (ENT); 1/2 dmg on miss] |
| Utility: | Adaptable Flanker(ENC) [Minor, gain combat advantage v. target if any ally is adjacent to that target, for next attack only] |
| Magic Items: | Adamantine Star (+1 to all Saves) |
| Other equipment: | Standard Adventurer's Kit Backpack (bedroll, flint and steel, Pouch [belt], Rations [10 days], Hemp Rope [50'], Sunrods [2], Waterskin) Thieves' Tools (+2 equip) Torches [x2] Climbers Kit (+2 equip bonus) Deck of Cards Dice [pair] Dagger Shuriken (40) Handcrossbow (20 bolts) Thieves Tools (+2 disable/traps/etc) Black Candles (2) |
| Coins & other wealth: | 199gp 17sp 15cp |
| Rituals & alchemy: | |
| Mannerisms and appearance: | Tall man, coarse black hair, dark mustache, and dark-set brown eyes. |
| Background: | Largely unknown. Has been gone for 10 years. |
| Companions: | |
| Notes: |
Duckit
| Name: | Duckit | Level: | 2 | Class: | Paladin | Experience: | 1122 |
| Race: | human | Size: | medium | Age: | 32 | Sex: | male |
| Height: | 6' 2" | Weight: | 200 | Alignment: | lawfulgood | Deity: | Bahamut |
| Company: | Paragon Path: | Epic Destiny: | PlayerName: | Leif Davidsen | |||
| RPGA No.: | Basic Melee Attack: | 1d10+4 Bastard Sword | Basic Ranged Attack: | 1d6+4 Javelin | Languages: | Common, Elven |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | -3 0 6 2 7 4 -2 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 9 5 4 7 4 4 5 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | -3 2 -3 1 22 7 18 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 16 17 5 14 14 38 |
| Feats: | Toughness, Weapon Proficiency (Bastard Sword), Weapon Expertise (Heavy Blade) |
| At-will: | Enfeebling Strike, Divine Challenge, Lay on Hands, Valiant Strike, Holy Strike |
| Encounter: | Divine Mettle, Divine Strength, Piercing Smite |
| Daily: | Paladin's Judgment |
| Utility: | Martyr's Blessing |
| Magic Items: | Black Iron Plate Armor +1 Collar of Recovery +1 |
| Other equipment: | Bastard Sword Heavy Shield Adv Kit Javelin x8 |
| Coins & other wealth: | 224 gold |
| Rituals & alchemy: | |
| Mannerisms and appearance: | |
| Background: | |
| Companions: | |
| Notes: |
Pan
| Name: | Pan | Level: | 2 | Class: | Warlock | Experience: | 1802 |
| Race: | tiefling | Size: | medium | Age: | 0 | Sex: | male |
| Height: | 6' | Weight: | 145 | Alignment: | unaligned | Deity: | Sehanine |
| Company: | Heroes of Fallcrest | Paragon Path: | Epic Destiny: | PlayerName: | Chris | ||
| RPGA No.: | Basic Melee Attack: | 3 | Basic Ranged Attack: | 5 | Languages: | common, eladrin |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | -4 -4 -4 -4 -4 -4 -4 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | -4 -4 -4 -4 -4 -4 -4 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | -4 -4 -4 -3 7 7 7 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 7 7 3 7 7 27 |
| Feats: | Improved Initiative (+4) Empowering Shadows +1 dmg when concealed via shadow walk |
| At-will: | Eldritch Blast Eyebite Misty Step Curse |
| Encounter: | Dreadful Word Infernal Wraith |
| Daily: | Curse of the Dark Dream |
| Utility: | Fey Bargain |
| Magic Items: | Potion of Healing +1 Rod |
| Other equipment: | Leather Armor Adv. Kit Rod dagger |
| Coins & other wealth: | 259 gold |
| Rituals & alchemy: | |
| Mannerisms and appearance: | Thin and somewhat physically weak. He has silver eyes and hair and dark complexion. He enjoys jesting and does not like weapons. He refuses to engage in "fisticuffs" and is fond of hiding and music. |
| Background: | Pan is a Tiefling, but his mother was an Eladrin who lived in the Fey Wild in the Fairy Court of Oberon and Titania. One day she went to the mortal world. Later she returned, but her belly was big and when the chid was born it was clear that its father was a Tiefling. The members of the court were amused by the child’s horns and named him Pan. Pan grew up in the Fey Wild frolicking with nymphs; he became great friends with the Satyrs. He spent may nights dancing in the moonlight with them, drinking and singing and making merry with the nymphs. One night on his fifteenth birthday, Pan began to play a game of dice against the eldest Satyr of the Fey: the infamous Torgo. Pan is not sure what happened, but, whether he won or lost against Torgo, he ended up with warlock powers that night. Pan took his new found skills back to the Fairy court. Eventually of course he gambled too much and went too far and was ejected from the Fey Wild. He was sent by Oberon into the mortal realm, to the Court of the Queen of Swords as a hostage. There he met Pawn’s family and he formed a deep friendship with Pawn and his sister. While in this court Pan heard about Fallcrest and the famous temple to the Moon there. He decided to see the tempe for himself and has since grown fond of Fallcrest. |
| Companions: | Pawn, Reece, the Brothers Dwarf, Emeer and the Thief with No Name |
| Notes: | Great ambition is to travel to the moon. |
Zuk "Kaboom" Fazgap
| Name: | Zuk "Kaboom" Fazgap | Level: | 2 | Class: | Wizard | Experience: | 1033 |
| Race: | gnome | Size: | small | Age: | 25 | Sex: | male |
| Height: | 3' 6" | Weight: | 65 | Alignment: | good | Deity: | Ioun |
| Company: | Heroes of Fallcrest | Paragon Path: | Epic Destiny: | PlayerName: | Noah Goldman | ||
| RPGA No.: | Basic Melee Attack: | Dagger +3 to hit | Basic Ranged Attack: | Dagger +3 to hit | Languages: | Common, Elven |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 1 13 0 2 2 8 1 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 3 11 3 2 8 3 6 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 3 2 1 1 16 16 11 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 16 15 5 13 13 24 |
| Feats: | Expanded spell book, Implement expertise: orb |
| At-will: | Scorching Burst, Phantom bolt |
| Encounter: | Burning Hands, Fade Away |
| Daily: | Flaming Sphere, Acid Arrow, Sleep |
| Utility: | Shield and Expeditious Retreat |
| Magic Items: | +1 orb |
| Other equipment: | Spellbook, Ritual Book, standard adventuring kit, basic clothing |
| Coins & other wealth: | 65 gp |
| Rituals & alchemy: | |
| Mannerisms and appearance: | Zuk has bright red hair and green eyes. Zuk is very loud and rather conceited and bossy because of his noble heritage. Although obnoxious at times, Zuk has a certain charm to him, being very outgoing and fun loving. Like all gnomes, Zuk loves a good joke and is especially fond of bad puns. Zuk is always looking for an adventure and knowledge to uncover. After a victory of any sort, Zuk has the habit of conjuring a hand to high five and sending it to everyone in the party. |
| Background: | Unlike most other gnomes, Zuk was a very loud child. While other gnomes played hide-and-seek, Zuk preferred loud games with lots of shoving. From a very early age Zuk showed a great talent for wizardry. Zuk soon exasperated his gnomish teachers, however, with his boisterous nature and disregard for the "art" of magic, viewing it instead as a tool. His father, a minor noble, decided to send Zuk to the Eladrin Academy of the Arcane. It was at the Academy that Zuk urned the nickname "Kaboom," for his love of explosions and blowing up the library with a botched ritual. Zuk continues his search for arcane knowledge, and joined his adventring group with the hope of discovering some arcane tomes. |
| Companions: | |
| Notes: |
Aelar
| Name: | Aelar | Level: | 2 | Class: | Ranger | Experience: | 1439 |
| Race: | elf | Size: | medium | Age: | 24 | Sex: | male |
| Height: | 6'1" | Weight: | 185 | Alignment: | good | Deity: | |
| Company: | Paragon Path: | Epic Destiny: | PlayerName: | Keala Asato | |||
| RPGA No.: | 1209-371-030 | Basic Melee Attack: | +8 vs AC, 1d8+3 | Basic Ranged Attack: | +9 vs AC, 1d10+5 | Languages: | Common, Elven |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 9 1 8 0 0 3 1 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 3 1 3 0 10 10 1 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 9 0 4 5 18 18 16 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 17 14 7 13 20 34 |
| Feats: | Toughness Weapon Expertise (Heavy Blade) Weapon Expertise (Bow) |
| At-will: | Hunter's Quarry Hit and Run Twin Strike |
| Encounter: | Elven Accuracy Fox's Cunning |
| Daily: | Jaws of the Wolf |
| Utility: | Yield Ground |
| Magic Items: | Lightning Longbow +1 Amulet of Protection +1 Potion of Healing |
| Other equipment: | Hide Armor Longsword (2) Longbow Adventurer's Kit |
| Coins & other wealth: | 216 gp |
| Rituals & alchemy: | |
| Mannerisms and appearance: | |
| Background: | |
| Companions: | |
| Notes: |
Far-Eye
| Name: | Far-Eye | Level: | 2 | Class: | Warlock | Experience: | 1213 |
| Race: | goblin | Size: | small | Age: | 11 | Sex: | female |
| Height: | 3' 7'' | Weight: | 42 | Alignment: | unaligned | Deity: | Hadar |
| Company: | Paragon Path: | Epic Destiny: | PlayerName: | Noah Lemelson | |||
| RPGA No.: | Basic Melee Attack: | Basic Ranged Attack: | +6 elderitch blast range 10 1d | Languages: | common, goblin |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 2 9 0 9 4 1 4 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 1 4 1 4 1 1 4 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 4 9 8 2 11 15 14 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 16 15 6 11 11 26 |
| Feats: | impliment bonus +1 improved fate of void |
| At-will: | elderitch blast dire radience goblin tactics |
| Encounter: | dreadful word |
| Daily: | dread star |
| Utility: | ethreal stride |
| Magic Items: | +1 rod |
| Other equipment: | morning star- standard adventuring kit- leather armor- 10 torches- 2 daggers- telescope |
| Coins & other wealth: | 104 gp |
| Rituals & alchemy: | |
| Mannerisms and appearance: | wrinkled thin and grumpy. smells slightly less bad than a normal goblin. slightly. |
| Background: | Far-Eye was born more intelligent than the average goblin, in that he knew to avoid adventurers rather than rushing to his death. This would have made him seem a coward, but his tribe was so repeatably "cleansed" that no one goblin lived long enough to claim this about him. One day he came across a wizard in a cave. Ragged,and with a mad gleam in his eye the wizard attacked Far-Eye, clawing at him in a beastly manner. Far-Eye managed to bash the wizards head in, and in an unusual state of curiosity, set about exploring the cave. He came across a telescope, looking far into the distance, at the ancient stars. When Far-Eye looked through it he saw what drove the wizard mad. The sights he witnessed were indescriable, and drove Far-Eye to insanity. But as these sights twisted the wizard from an intelligent, thoughtful mage into a simple brutal beast, they had the exact oppisite affect on Far-Eye. Head filled with visions of the Apocalypse, Far-Eye scambled to his village to warn his peers. But changed, he realized he no longer had any connection with the Goblin race. He could try to warn the more "civilized" races, but he hates them too. SInce he lacked any duty, Far-Eye had devoted himself to expanding his warlock powers in order to more fully understand the coming doom. DOOOM! |
| Companions: | Far-Eye is a very unpleasant person. |
| Notes: |
Bahran the Elder
| Name: | Bahran the Elder | Level: | 1 | Class: | Druid | Experience: | 402 |
| Race: | dwarf | Size: | medium | Age: | 0 | Sex: | male |
| Height: | 4'5" | Weight: | 180 lbs | Alignment: | good | Deity: | Avandra |
| Company: | Paragon Path: | Epic Destiny: | PlayerName: | Will Hellwarth | |||
| RPGA No.: | Basic Melee Attack: | unarmed | Basic Ranged Attack: | none | Languages: | common, dwarven |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 1 1 4 1 1 7 4 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 5 1 10 1 10 10 1 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 1 1 1 0 5 16 13 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 11 16 0 20 20 28 |
| Feats: | implement expertise(staff) (+1 to attack rolls) |
| At-will: | Chill wind Thorn whip Pounce |
| Encounter: | Frost Flash |
| Daily: | Fires of Life |
| Utility: | |
| Magic Items: | |
| Other equipment: | |
| Coins & other wealth: | |
| Rituals & alchemy: | Animal Messenger Banish Vermin |
| Mannerisms and appearance: | Elder brother of Ohran, he is often seen engaged in sibling rivalry, and even when up their neck in ghouls, they will still be taunting one another about their combat prowess. Bahran's Wild shape for is that of a great fox, and in his normal form, he has a unkempt beard that tapers to a point at his waist with a grey streak that runs down the middle. He is often lighthearted even in times of great peril, and his affinity with nature has given him a less serious outlook on the lives of normal people. If pressed he will claim that he fights "to keep that runt of a brother from goin an slippin on orc's tooth." If Orahn were pressed he would probably reply the same. In truth, he has seen great corruption spreading through his home, the wild, and now fallcrest, and he fights to do whatever he can to stem this tide. He seeks out danger so that others might not encounter it. |
| Background: | A non traditional dwarf, he left behind the mountains early in his life, whether by choice or by force is unknown. Spending most of his time in different cities, towns, traveling for the sake of traveling, living of the generosity of the monks in the way shrines of Avandra, he soon relinquished Moradin in favor of her. It is said that he learned druidic magic from a fox while passing through a city of the feywild, and he emerged with his newfound abilities. In his travels he finally came upon the town of fallcrest, where is brother Orhan was already working for his deity, and saw that this was a truly dark time for the people here, and he felt charged to restore the balance before moving on. |
| Companions: | |
| Notes: |
Orhan The Younger
| Name: | Orhan The Younger | Level: | 1 | Class: | Invoker | Experience: | 1122 |
| Race: | dwarf | Size: | medium | Age: | 67 | Sex: | male |
| Height: | 4'5" | Weight: | 200 | Alignment: | unaligned | Deity: | Kord |
| Company: | Paragon Path: | Epic Destiny: | PlayerName: | ||||
| RPGA No.: | Basic Melee Attack: | Basic Ranged Attack: | Languages: |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 0 7 -1 1 1 7 6 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 5 7 10 1 5 5 7 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 0 1 0 1 17 12 16 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 13 16 5 20 15 32 |
| Feats: | Ritual Caster, Distant Advantage |
| At-will: | Sun Strike, Vanguard's Lightning |
| Encounter: | Rebuke Undead, Armor of Wrath, Thunder of Judgment |
| Daily: | Summon Angel of Fire |
| Utility: | Wall of Light |
| Magic Items: | |
| Other equipment: | Ritual Book, Chainmail, Rod, Adventurers Kit |
| Coins & other wealth: | |
| Rituals & alchemy: | Tenser's Floating Disk |
| Mannerisms and appearance: | Younger brother of Bahran, Orhan is much more serious and feels a need to prove his worth to those around him. The 4'5" red haired dwarf prefers not to battle. He keeps his chainmail on at all times; constantly wary of danger, and very nervous upon entering fights. Even so, Orhan is always more worried about his brother than any perils of his own. Orhan looks up to his brother and would do anything to protect him, even if he says he's just channeling his divine fury. |
| Background: | After his brother left town without a word, Orhan had a terrible vision. The world around him became a dark desolate place. Shadowy figures loomed over enslaved people, working them ceaselessly. The one shining beacon in this vision was the thunder and lightning striking down the malevolent shades. When he awoke, Orhan knew what he must do. He traveled the lands seeking monasteries of Kord. Here he spent many years, learning the ancient ways of the invokers eons past. When he arrived in Fallcrest, Orhan met back up with his brother and they now battle against the evil that fills the land. Orhan strikes with a divine fury that he hopes will one day bring peace to the world. |
| Companions: | Bahran the Elder |
| Notes: |
Morag Hoarfrost
| Name: | Morag Hoarfrost | Level: | 1 | Class: | Sorcerer | Experience: | 275 |
| Race: | tiefling | Size: | medium | Age: | 27 | Sex: | female |
| Height: | 6' | Weight: | 150 | Alignment: | unaligned | Deity: | The Raven Queen |
| Company: | Paragon Path: | Epic Destiny: | PlayerName: | Kythera | |||
| RPGA No.: | Basic Melee Attack: | +1 | Basic Ranged Attack: | +1 | Languages: | Common, Draconic |
| Acrobatics: Arcana: Athletics: Bluff: Diplomacy: Dungeoneering: Endurance: | 0 6 1 12 10 0 0 | Heal: History: Insight: Intimidate: Nature: Religion: Perception: | 0 1 0 10 0 0 1 | Stealth: Streetwise: Thievery: Initiative: AC: Town AC: Fortitude: | 3 5 1 1 11 11 11 | Reflex: Will: Speed: Passive Insight Passive Percetion: HP: | 11 17 6 10 10 22 |
| Feats: | Wintertouched |
| At-will: | Dragonfrost Stormwalk |
| Encounter: | Infernal Wrath (Tiefling Racial Power) Frostbind |
| Daily: | Dazzling Ray |
| Utility: | |
| Magic Items: | |
| Other equipment: | Dagger Crossbow Crossbow bolts (40) Fine Clothing Backpack Bedroll Sunrod (2) Rope (Silk, 50ft) |
| Coins & other wealth: | 21gp, 9sp |
| Rituals & alchemy: | |
| Mannerisms and appearance: | Morag, like most Tieflings, is tall and striking in appearance. She has smooth, curling black horns, long black hair, sharp black claws, and a long, sweeping tail. Unlike most Tieflings, her skin falls into the palest of human shades so as to seem almost white. She dresses richly in pale grey furs and lush black fabric, accented with short spikes and glittering chains. http://kytheraoa.deviantart.com/art/Morag-Hoarfrost-124217991 |
| Background: | |
| Companions: | |
| Notes: | Spell Source: Dragon Magic Dragon Magic: Dragon Soul Cold Resist Fire 5 (5 + 1/2 level) Bloodhunt (+1 attack vs. bloodied foes) Low-light Vision |
